Purpose of Collection:
The Information Technology collection at MacOdrum Library supports the research activities of faculty, students and staff and the instructional requirements of undergraduate and graduate programs. Information technology is an interdisciplinary area of studies within the Faculty of Engineering and Design. As such, the collection also provides support for, and draws from teaching and research in a wide variety of related fields such as Computer Systems Engineering, Human Computer Interactions, and Communications & Media.
Academic Departments & Programs Supported:
- Undergraduate programs in Information Technology (BIT), Computer Science, Computer Systems Engineering and Systems and Computer Engineering
- Graduate programs in Information Technology, Computer Science, Electrical Engineering and Biomedical Engineering
Select material of an acceptable academic/scholarly or professional standard in the following subject fields:
- Ad-hoc and Wireless Sensor Networks
- Animation, Virtual Environments, and Simulation
- Big Data Analytics
- Cloud, Fog, and Edge Computing
- Computer Networks (Planning, Design, Architecture)
- Connected/Autonomous Vehicles
- Data Modelling
- Data Privacy
- Data Science
- Digital Media
- Digital Sound and Audio
- Educational Technologies
- Game Design, Development, & Interactions
- Human-Computer Interaction
- Interactive Storytelling
- Internet of Things (IoT)
- Machine Learning & Artificial Intelligence
- Medical Imaging and Applications
- Multimedia Streaming
- Network Technology
- Network security (threat modelling, blockchain, usable security)
- Software Defined Networks (SDN)
- Video/Image Processing and Compression
- Virtual & Augmented Reality
Preference to newly published works.
English is the primary language of the collection. Works published in other languages are purchased very selectively at the specific request of faculty.
Types of material
Collected (primarily online) monographs, journals, government documents, conference proceedings. Collected selectively dissertations, textbooks and translations, audiovisual material, games, immersive media.
Not Collected biographies, popular press items, working papers, pamphlets.