Purpose of Collection:
The Systems & Computer Engineering collection at MacOdrum Library supports the research activities of faculty, students and staff and the instructional requirements of undergraduate and graduate programs. Systems & Computer Engineering is an interdisciplinary area of studies within the Faculty of Engineering & Design. As such, the collection also provides support for, and draws from teaching and research in a wide variety of related fields such as Mathematics & Statistics, Computer Science, Human Computer Interactions, and Physics.
Academic Departments & Programs Supported:
- Undergraduate programs
- Graduate programs in Technology Innovation Management, Computer Science, Electrical Engineering and Biomedical Engineering
- Interdisciplinary/Collaborative/Specialized Programs include:
- Graduate electrical and computer engineering programs are offered jointly by the Department of Systems and Computer Engineering and the Department of Electronics at Carleton, in conjunction with the University of Ottawa via the Ottawa-Carleton Institute for Biomedical Engineering (OCIBME), granting students access to the largest selection of courses in electrical, systems, computer, and software engineering at any Canadian University.
Select material of an acceptable academic/scholarly or professional standard in the following subject fields:
- Analytics and Machine Intelligence, Big Data
- Biomedical Engineering
- Computer and Communication Networks, Cloud Computing
- Computer Systems
- Image and Signal Processing
- Robotics and Control
- Sensors, Sensor Systems, and the Internet of Things
- Software Engineering
- Technology Innovation Management
Preference to newly published works.
English is the primary language of the collection. Works published in other languages are purchased very selectively at the specific request of faculty.
Types of material
Collected (primarily online) monographs, journals, conference proceedings. Collected selectively dissertations, textbooks and translations, audiovisual material, games, immersive media.
Not Collected biographies, popular press items, working papers, pamphlets.